Why We Judge Games by the First Hour and Beyond
Tutorials are polished on purpose. Studios know the first impression decides whether you stay, so the opening hour of almost any game feels smooth. That is exactly why we never write a verdict based on it alone.
The honest picture shows up once the training wheels come off and the game stops handing you easy wins. In tower defence that is usually when multiple lanes and mixed enemy types arrive together. In RPGs it is the first fight that punishes a lazy party setup.
So our rule is simple: play until the game asks something real of you, then keep going for a while after. Only then do we know whether the systems have depth or whether the smooth opening was all there was.
This is also why we revisit games after big updates. A patch can fix a shallow mid-game or wreck a good balance, and a review that never changes stops being useful the moment the game does.
It takes longer, and it means fewer reviews than a site that skims tutorials. But it is the only way the scores mean anything, and that trust is the whole point of what we do here.
